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Water (231, rev. 3)
By  MeroMero on 08-25-13, 06:06 pm
Category 'Effects and decorations', known, fully documented
(no description)
Data files:
• /enemy/suimen_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower.
Water lowering's delay: value at nybble 4
Water rising's delay: value at nybble 5
Opacity: value at nybble 6-7. Modulo 32. 0 is transparent. 31 has the highest opacity.
Tiles to Rise: value at nybble 8-9
Speed to rise: value at nybble 10-11. Modulo 128. If lower than 128 then the water will rise, if greater or equal than 128 the water will lower.
Water (231, rev. 4)
By  MeroMero on 08-25-13, 06:12 pm
Category 'Effects and decorations', known, fully documented
If you plan to make the water move by itself, it is advised to use only speed values between 0 and 127 because it does not work properly with lowering values.
Data files:
• /enemy/suimen_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower.
Water lowering's delay: value at nybble 4. Any value other than 0 will override both Input IDs.
Water rising's delay: value at nybble 5. Any value other than 0 will override both Input IDs.
Opacity: value at nybble 6-7. Modulo 32. 0 is transparent. 31 has the highest opacity.
Tiles to move: value at nybble 8-9
Speed: value at nybble 10-11. Modulo 128. If lower than 128 then the water will rise, if greater or equal than 128 the water will lower.