View changes for revision:
By MeroMero on 08-25-13, 01:22 pm |
Category 'Effects and decorations', known |
Nybbles 4 and 5 have to do with the auto rise/fall waves. Not sure of what the values do yet.
Set nybble 9 to 8 to give it a flat top
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Data files: • /enemy/suimen_texanim1.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower. • Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower. • Unknown 4: value at nybble 4 • Rise/fall: value at nybble 5 • Opacity: value at nybble 6-7. Modulo 32. 0 is transparent. 31 has the highest opacity. • Tiles to Rise: value at nybble 8-9 • Unknown 10: value at nybble 10 • Speed to rise: value at nybble 11 |
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By MeroMero on 08-25-13, 06:06 pm |
Category 'Effects and decorations', known, fully documented |
(no description) |
Data files: • /enemy/suimen_texanim1.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower. • Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower. • Water lowering's delay: value at nybble 4 • Water rising's delay: value at nybble 5 • Opacity: value at nybble 6-7. Modulo 32. 0 is transparent. 31 has the highest opacity. • Tiles to Rise: value at nybble 8-9 • Speed to rise: value at nybble 10-11. Modulo 128. If lower than 128 then the water will rise, if greater or equal than 128 the water will lower. |
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