View changes for revision:
Starting revision |
Category 'Effects and decorations', known |
Nybbles 4 and 5 have to do with the auto rise/fall waves. Not sure of what the values do yet.
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Data files: • /enemy/suimen_texanim1.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower. • Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower. • Speed to rise: value at nybble 11 • Tiles to Rise: value at nybble 8-9 • Visible: checkbox at nybble 6 with mask 1 • Opacity: value at nybble 7. 0 means it's invisible. • Rise/fall: value at nybble 5 • Unknown 4: value at nybble 4 • Unknown 10: value at nybble 10 |
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By Hiccup on 10-19-12, 07:50 am |
Category 'Effects and decorations', known |
Nybbles 4 and 5 have to do with the auto rise/fall waves. Not sure of what the values do yet.
Set nybble 9 to 8 to give it a flat top
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Data files: • /enemy/suimen_texanim1.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower. • Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower. • Speed to rise: value at nybble 11 • Tiles to Rise: value at nybble 8-9 • Visible: checkbox at nybble 6 with mask 1 • Opacity: value at nybble 7. 0 means it's invisible. • Rise/fall: value at nybble 5 • Unknown 4: value at nybble 4 • Unknown 10: value at nybble 10 |
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