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Water (231, rev. 0)
Starting revision
Category 'Effects and decorations', known
Nybbles 4 and 5 have to do with the auto rise/fall waves. Not sure of what the values do yet.

Data files:
• /enemy/suimen_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower.
Speed to rise: value at nybble 11
Tiles to Rise: value at nybble 8-9
Visible: checkbox at nybble 6 with mask 1
Opacity: value at nybble 7. 0 means it's invisible.
Rise/fall: value at nybble 5
Unknown 4: value at nybble 4
Unknown 10: value at nybble 10
Water (231, rev. 1)
By  Hiccup on 10-19-12, 07:50 am
Category 'Effects and decorations', known
Nybbles 4 and 5 have to do with the auto rise/fall waves. Not sure of what the values do yet.

Set nybble 9 to 8 to give it a flat top

Data files:
• /enemy/suimen_texanim1.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. On ID 1 the water will rise then lower.
Input ID 2: value at nybble 2-3. On ID 2 the water will rise, but have to be activated again with a stop command to lower.
Speed to rise: value at nybble 11
Tiles to Rise: value at nybble 8-9
Visible: checkbox at nybble 6 with mask 1
Opacity: value at nybble 7. 0 means it's invisible.
Rise/fall: value at nybble 5
Unknown 4: value at nybble 4
Unknown 10: value at nybble 10