By MarioKart7z on 09-25-16, 05:49 pm |
Category 'Bosses and cutscenes', known |
Values 3 and 4 are not used at all.
Value 5 is used internally by the game in W8 Final Castle area 3.
Value 7 is used in W8 Tower 1 area 2 (only in the European, Korean and Chinese roms).
Test the unknowns :P I know for a fact that there is something that determines if Bowser Jr. will have collision to certain sprites like the drawbridge.
Has weird interactions between values. |
Data files: • /enemy/koopa_jr.nsbmd |
Sprite fields: • Fireball immunity: checkbox at nybble 3-4 with mask 17. Unused. • Battle mode: list at nybble 5: 0=Tower battle,1=Final boss battle. Unused in sprite. If final boss battle is chosen, Bowser Jr. will have the same "death" as in the final boss battle. • Unknown 7: checkbox at nybble 7 with mask 1. Used in-game. Has something to do with Bowser Jr. running behavior. Mandatory if you plan to use the Invisible behaviour. • Speed progression: list at nybble 9: 0=Slow-slow-med,1=Slow-med-med,2=Slow-med-fast • Behaviour: list at nybble 10: 2=Normal,1=Normal (jumping),0=With mask,3=With mask (jumping),11=Normal (invisible),12=Unstompable,14=Unstompable (invisible). 11, 12 and 14 are unused. • Doesn't manipulate camera: checkbox at nybble 11 with mask 1. Normally Bowser Jr. changes the camera if player moves out of the small area around him. |
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By RicBent on 08-17-17, 09:49 am |
Category 'Bosses and cutscenes', known |
Values 3 and 4 are not used at all.
Value 5 is used internally by the game in W8 Final Castle area 3.
Value 7 is used in W8 Tower 1 area 2 (only in the European, Korean and Chinese roms).
Test the unknowns :P I know for a fact that there is something that determines if Bowser Jr. will have collision to certain sprites like the drawbridge.
Has weird interactions between values. |
Data files: • /enemy/koopa_jr.nsbmd
• /enemy/koopa_jr.nsbva
• /enemy/koopajr.nsbca |
Sprite fields: • Fireball immunity: checkbox at nybble 3-4 with mask 17. Unused. • Battle mode: list at nybble 5: 0=Tower battle,1=Final boss battle. Unused in sprite. If final boss battle is chosen, Bowser Jr. will have the same "death" as in the final boss battle. • Unknown 7: checkbox at nybble 7 with mask 1. Used in-game. Has something to do with Bowser Jr. running behavior. Mandatory if you plan to use the Invisible behaviour. • Speed progression: list at nybble 9: 0=Slow-slow-med,1=Slow-med-med,2=Slow-med-fast • Behaviour: list at nybble 10: 2=Normal,1=Normal (jumping),0=With mask,3=With mask (jumping),11=Normal (invisible),12=Unstompable,14=Unstompable (invisible). 11, 12 and 14 are unused. • Doesn't manipulate camera: checkbox at nybble 11 with mask 1. Normally Bowser Jr. changes the camera if player moves out of the small area around him. |
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