By MeroMero on 12-06-14, 12:48 pm |
Category 'Bosses and cutscenes', known |
Values 3 and 4 are not used at all.
Value 5 is used internally by the game in W8 Final Castle area 3.
Value 7 is used in W8 Tower 1 area 2 (only in the European, Korean and Chinese roms).
Test the unknowns :P I know for a fact that there is something that determines if Bowser Jr. will have collision to certain sprites like the drawbridge.
Has weird interactions between values. |
Data files: • /enemy/koopa_jr.nsbmd |
Sprite fields: • Fireball immunity: list at nybble 3-4: 0=No,17=Yes. Unused. • Battle mode: list at nybble 5: 0=Tower battle,1=Final boss battle. Unused. If final boss battle is chosen, Bowser Jr. will have the same "death" as in the final boss battle • Unknown 7: checkbox at nybble 7 with mask 1. Used in-game. Has something to do with Bowser Jr. running behavior. • Speed progression: list at nybble 9: 0=slow slow med,1=slow med med,2=slow med fast • Behavior: list at nybble 10: 2=Normal,1=Normal (jumping),0=With mask,3=With mask (jumping),11=Normal (invisible),12=Unstompable,14=Unstompable (invisible) • Ignore Camera: checkbox at nybble 11 with mask 1. Bowser Jr changes the camera if player moves out of the small area around him |
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By Hiccup on 12-06-14, 02:31 pm |
Category 'Bosses and cutscenes', known |
Values 3 and 4 are not used at all.
Value 5 is used internally by the game in W8 Final Castle area 3.
Value 7 is used in W8 Tower 1 area 2 (only in the European, Korean and Chinese roms).
Test the unknowns :P I know for a fact that there is something that determines if Bowser Jr. will have collision to certain sprites like the drawbridge.
Has weird interactions between values. |
Data files: • /enemy/koopa_jr.nsbmd |
Sprite fields: • Fireball immunity: list at nybble 3-4: 0=No,17=Yes. Unused. • Battle mode: list at nybble 5: 0=Tower battle,1=Final boss battle. Unused. If final boss battle is chosen, Bowser Jr. will have the same "death" as in the final boss battle • Unknown 7: checkbox at nybble 7 with mask 1. Used in-game. Has something to do with Bowser Jr. running behavior. • Speed progression: list at nybble 9: 0=slow slow med,1=slow med med,2=slow med fast • Behavior: list at nybble 10: 2=Normal,1=Normal (jumping),0=With mask,3=With mask (jumping),11=Normal (invisible),12=Unstompable,14=Unstompable (invisible). 11,12,14 are Unused • Ignore Camera: checkbox at nybble 11 with mask 1. Bowser Jr changes the camera if player moves out of the small area around him. Unused? |
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