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Bowser Jr. boss (220, rev. 2)
By  Hiccup on 08-20-13, 11:27 am
Category 'Bosses and cutscenes', known
The unknown option has something to do that enables Bowser jr. to have collision with sprites, like the pendulum platform and draw bridge.
Data files:
• /enemy/koopa_jr.nsbmd
Sprite fields:
Behavior: list at nybble 10: 0=Throws shells,1=Hops in shell after damage,2=Hops in shell after damage,3=Throws shells
Speed progression: list at nybble 9: 0=slow slow med,1=slow med med,2=slow med fast
Unknown 11: list at nybble 11: 0=Unknown Option A,1=Unknown Option B,2=Unknown Option C,3=Unknown Option D
Bowser Jr. boss (220, rev. 3)
By  gridatttack on 08-30-13, 04:56 am
Category 'Bosses and cutscenes', known
The unknown option has something to do that enables Bowser jr. to have collision with sprites, like the pendulum platform and draw bridge.
Otherwise, it will simply ignore such sprites.
Data files:
• /enemy/koopa_jr.nsbmd
Sprite fields:
Behavior: list at nybble 10: 0=Throws shells,1=Hops in shell after damage,2=Hops in shell after damage,3=Throws shells
Speed progression: list at nybble 9: 0=slow slow med,1=slow med med,2=slow med fast
Unknown 11: list at nybble 11: 0=Unknown Option A,1=Unknown Option B,2=Unknown Option C,3=Unknown Option D