View changes for revision:                                                                           
Blooper Nanny (unused) (212, rev. 10)
By  Hiccup on 10-05-14, 03:44 pm
Category 'Enemies - Water', known, fully documented
"Only someone with direct access to the database can proceed this modification : Class ID is actually 144, not 2 !"

Never releases Baby Bloopers. Acts like regular Blooper. (Why is it called a blooper nanny then?, Does it do the rainbow thing?)

Data files:
• /enemy/gesso.nsbmd
Sprite fields:
Input ID 1: value at nybble 0-1. 0=Ignore
Input ID 2: value at nybble 2-3. 0=Ignore
Avoid Mario: checkbox at nybble 11 with mask 1. Goes away from Mario.
Blooper Nanny (unused) (212, rev. 11)
By  Hiccup on 10-07-14, 10:16 am
Category 'Enemies - Water', known, fully documented
"Only someone with direct access to the database can proceed this modification : Class ID is actually 144, not 2 !"

Never releases Baby Bloopers. Acts like regular Blooper. (Why is it called a blooper nanny then?, Does it do the rainbow thing? Is it really unused?)

Data files:
• /enemy/gesso.nsbmd
Sprite fields:
Input ID 1: value at nybble 0-1. 0=Ignore
Input ID 2: value at nybble 2-3. 0=Ignore
Avoid Mario: checkbox at nybble 11 with mask 1. Goes away from Mario.