View changes for revision:
By Hiccup on 05-03-15, 05:24 pm |
Category 'Other', known, fully documented |
Refereed to in the UK instruction manual as "Big Star". |
Data files: • /obj/I_star_red_ncg.bin
• /obj/I_enemy256_ncl.bin |
Sprite fields: • Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang. |
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By Hiccup on 05-14-15, 11:55 am |
Category 'Other', known, fully documented |
Referred to in the UK instruction manual as "Big Star". |
Data files: • /obj/I_star_red_ncg.bin
• /obj/I_enemy256_ncl.bin |
Sprite fields: • Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang. |
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