View changes for revision:                                                   
Vs. Battle Star (210, rev. 4)
By  Hiccup on 09-15-13, 08:25 am
Category 'Uncategorized', known, fully documented


Data files:
• obj/I_star_red_ncg.bin
• obj/I_enemy256_ncl.bin
• /archive/dat_init_narc/I_star_red_ncg.bin
• /archive/dat_2D/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.
Vs. Battle Star (210, rev. 5)
By  Dirbaio on 09-15-13, 02:19 pm
Category 'Uncategorized', known, fully documented

Data files:
• /obj/I_star_red_ncg.bin
• /obj/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.