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Vs. Battle Star (210, rev. 3)
By Wesley on 09-15-13, 08:07 am
Category 'Uncategorized', known, fully documented
root - archive - dat_init_narc
root - archive - dat_2D

Data files:
• obj/I_star_red_ncg.bin
• obj/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.
Vs. Battle Star (210, rev. 4)
By  Hiccup on 09-15-13, 08:25 am
Category 'Uncategorized', known, fully documented


Data files:
• obj/I_star_red_ncg.bin
• obj/I_enemy256_ncl.bin
• /archive/dat_init_narc/I_star_red_ncg.bin
• /archive/dat_2D/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.