View changes for revision:
By Wesley on 09-15-13, 08:07 am |
Category 'Uncategorized', known, fully documented |
root - archive - dat_init_narc
root - archive - dat_2D
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Data files: • obj/I_star_red_ncg.bin
• obj/I_enemy256_ncl.bin |
Sprite fields: • Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang. |
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By Hiccup on 09-15-13, 08:25 am |
Category 'Uncategorized', known, fully documented |
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Data files: • obj/I_star_red_ncg.bin
• obj/I_enemy256_ncl.bin
• /archive/dat_init_narc/I_star_red_ncg.bin
• /archive/dat_2D/I_enemy256_ncl.bin |
Sprite fields: • Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang. |
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