View changes for revision:                                                   
Big Star (210, rev. 11)
By  Hiccup on 10-29-15, 09:36 am
Category 'Other', known, fully documented
(no description)
Data files:
• /obj/I_star_red_ncg.bin
• /obj/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.
MvsL Battle Star (210, rev. 12)
By  KingYoshi on 11-08-15, 07:57 pm
Category 'Other', known, fully documented
(no description)
Data files:
• /obj/I_star_red_ncg.bin
• /obj/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.