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Vs. Battle Star (210, rev. 0)
Starting revision
Category 'Uncategorized', known, fully documented
(no description)
Data files: none
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.
Vs. Battle Star (210, rev. 1)
By  Dirbaio on 09-14-13, 05:43 pm
Category 'Uncategorized', known, fully documented
(no description)
Data files:
• obj/I_star_red_ncg.bin
• obj/I_enemy256_ncl.bin
Sprite fields:
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.