By KingYoshi on 01-04-15, 08:49 pm |
Category 'Event controllers', known, fully documented |
AKA:
Reggie! Level Editor (NSMBW) = Tile God Event |
Data files: none |
Sprite fields: • Triggering Event ID 1: value at nybble 0-1 • Triggering Event ID 2: value at nybble 2-3. (How does this differ from 1?) • Effect Never Expires: checkbox at nybble 4 with mask 1 • Pattern / Special: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (Solid) are unused. • Block Type: list at nybble 8: 0=Red Block,1=Brick,2=Blue Coin,3=Stone Block,4=Wood Block,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used Block. If you destroy a tile with 3 (Blue Coin), it will destroy the tile with no shards. (What is inbetween 7 and 15?) • Effect / Action: list at nybble 9: 0=Off/destroy first,1=On/create first • Width: value at nybble 10. 0 and 1 are the same: 1 block. • Height: value at nybble 11. Ditto. |
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By Hiccup on 03-26-15, 10:40 am |
Category 'Event controllers', known, fully documented |
To change what this can spawn, swap tiles around in map16.
AKA:
Reggie! Level Editor (NSMBW) = Tile God Event |
Data files: none |
Sprite fields: • Triggering Event ID 1: value at nybble 0-1 • Triggering Event ID 2: value at nybble 2-3. (How does this differ from 1?) • Effect Never Expires: checkbox at nybble 4 with mask 1 • Pattern / Special: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (Solid) are unused. • Block Type: list at nybble 8: 0=Red Block,1=Brick,2=Blue Coin,3=Stone Block,4=Wood Block,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used Block. If you destroy a tile with 3 (Blue Coin), it will destroy the tile with no shards. (What is inbetween 7 and 15?) • Effect / Action: list at nybble 9: 0=Off/destroy first,1=On/create first • Width: value at nybble 10. 0 and 1 are the same: 1 block. • Height: value at nybble 11. Ditto. |
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