By Hiccup on 10-05-14, 03:42 pm |
Category 'Event controllers', known, fully documented |
AKA:
Reggie = Tile God |
Data files: none |
Sprite fields: • Input ID 1: value at nybble 0-1. 0=disable • Input ID 2: value at nybble 2-3. 0=disable • Type: list at nybble 9: 0=Off/destroy first,1=On/create first • Block Type: list at nybble 8: 0=Red blocks,1=Bricks,2=Blue coins,3=Stone blocks,4=Wood blocks,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used block • Input activation: list at nybble 4: 0=Multiple use,1=Permanent • Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard • Width: value at nybble 10 • Height: value at nybble 11 |
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By Hiccup on 10-05-14, 03:48 pm |
Category 'Event controllers', known, fully documented |
AKA:
Reggie = Tile God |
Data files: none |
Sprite fields: • Triggering Event ID 1: value at nybble 0-1 • Triggering Event ID 2: value at nybble 2-3. (How does this differ from 1?) • Type: list at nybble 9: 0=Off/destroy first,1=On/create first • Block: list at nybble 8: 0=Red Block,1=Brick,2=Blue Coin,3=Stone Vlock,4=Wood Block,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used Block. If you destroy a tile with 3 (Blue Coin), it will destroy the tile with no shards. (What is inbetween 7 and 15?) • Input activation: list at nybble 4: 0=Multiple use,1=Permanent. (This needs better wording) • Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (Solid) are unused. • Width: value at nybble 10. 0 and 1 are the same: 1 block. • Height: value at nybble 11. Ditto. |
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