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Tile Creator/Destroyer (197, rev. 3)
By  Hiccup on 10-05-14, 03:42 pm
Category 'Event controllers', known, fully documented
AKA:
Reggie = Tile God
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1. 0=disable
Input ID 2: value at nybble 2-3. 0=disable
Type: list at nybble 9: 0=Off/destroy first,1=On/create first
Block Type: list at nybble 8: 0=Red blocks,1=Bricks,2=Blue coins,3=Stone blocks,4=Wood blocks,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used block
Input activation: list at nybble 4: 0=Multiple use,1=Permanent
Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard
Width: value at nybble 10
Height: value at nybble 11
Tile Creator/Destroyer (197, rev. 4)
By  Hiccup on 10-05-14, 03:48 pm
Category 'Event controllers', known, fully documented
AKA:
Reggie = Tile God
Data files: none
Sprite fields:
Triggering Event ID 1: value at nybble 0-1
Triggering Event ID 2: value at nybble 2-3. (How does this differ from 1?)
Type: list at nybble 9: 0=Off/destroy first,1=On/create first
Block: list at nybble 8: 0=Red Block,1=Brick,2=Blue Coin,3=Stone Vlock,4=Wood Block,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used Block. If you destroy a tile with 3 (Blue Coin), it will destroy the tile with no shards. (What is inbetween 7 and 15?)
Input activation: list at nybble 4: 0=Multiple use,1=Permanent. (This needs better wording)
Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (Solid) are unused.
Width: value at nybble 10. 0 and 1 are the same: 1 block.
Height: value at nybble 11. Ditto.