By Bluey on 04-17-20, 06:12 pm |
Category 'Event controllers', known, fully documented |
To change what this can spawn, swap tiles around in map16. |
Data files: none |
Sprite fields: • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 • Length: value at nybble 10. 0 and 1 are the same: 1 block. • Height: value at nybble 11. Ditto. • Block type: list at nybble 8: 0=Red block,1=Brick block,2=Blue coin,3=Stone block,4=Wood block,5=Nothing,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used block. If you destroy a tile with 3 (blue coin), it will destroy the tile with no shards. (8 through 14 are duplicates of previous options.)) • Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (solid) are unused. • Effect/action: list at nybble 9: 0=Off/destroy first,1=On/create first • Permanent: checkbox at nybble 4 with mask . If this is checked it will not react to the event turning off. |
|
⇨
|
By Shellbarbecue63 on 06-23-20, 10:49 pm |
Category 'Event controllers', known, fully documented |
To change what this can spawn, swap tiles around in map16. Can be used to make very intresting things, like a Star Coin select screen. |
Data files: none |
Sprite fields: • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 • Length: value at nybble 10. 0 and 1 are the same: 1 block. • Height: value at nybble 11. Ditto. • Block type: list at nybble 8: 0=Red block,1=Brick block,2=Blue coin,3=Stone block,4=Wood block,5=Nothing,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used block. If you destroy a tile with 3 (blue coin), it will destroy the tile with no shards. (8 through 14 are duplicates of previous options.)) • Pattern: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (solid) are unused. • Effect/action: list at nybble 9: 0=Off/destroy first,1=On/create first • Permanent: checkbox at nybble 4 with mask . If this is checked it will not react to the event turning off. |
|