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Tile Creator/Destroyer (197, rev. 10)
By  MeroMero on 05-02-15, 09:04 pm
Category 'Event controllers', known, fully documented
To change what this can spawn, swap tiles around in map16.

AKA:
Reggie! Level Editor (NSMBW) = Tile God Event
Data files: none
Sprite fields:
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Width: value at nybble 10. 0 and 1 are the same: 1 block.
Height: value at nybble 11. Ditto.
Block Type: list at nybble 8: 0=Red Block,1=Brick,2=Blue Coin,3=Stone Block,4=Wood Block,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used Block. If you destroy a tile with 3 (Blue Coin), it will destroy the tile with no shards. (What is inbetween 7 and 15?)
Pattern / Special: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (Solid) are unused.
Effect / Action: list at nybble 9: 0=Off/destroy first,1=On/create first
Permanent: list at nybble 4: 1=Yes,0=No
Tile Creator/Destroyer (197, rev. 11)
By  MeroMero on 05-03-15, 11:44 am
Category 'Event controllers', known, fully documented
To change what this can spawn, swap tiles around in map16.

AKA:
Reggie! Level Editor (NSMBW) = Tile God Event
Data files: none
Sprite fields:
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Length: value at nybble 10. 0 and 1 are the same: 1 block.
Height: value at nybble 11. Ditto.
Block Type: list at nybble 8: 0=Red Block,1=Brick,2=Blue Coin,3=Stone Block,4=Wood Block,6=Right facing red pipe top edge,7=Broken red pipe top right edge,15=Used Block. If you destroy a tile with 3 (Blue Coin), it will destroy the tile with no shards. (What is inbetween 7 and 15?)
Pattern / Special: list at nybble 7: 0=Solid,1=Checkerboard,2=Reverse checkerboard. All other than 0 (Solid) are unused.
Effect / Action: list at nybble 9: 0=Off/destroy first,1=On/create first
Permanent: list at nybble 4: 1=Yes,0=No