View changes for revision:
By Hiccup on 09-07-13, 12:06 pm |
Category 'Camera controllers', known |
The DS screen is 12 tiles high. When this is used as a top limit, it will control the tiles below the icon. As a bottom limit, it controls tiles above. |
Data files: none |
Sprite fields: • Type: list at nybble 4: 0=Bottom limit,1=Top limit • Pix. past limit: value at nybble 10-11. Pixels able to be seen past limit. This will shift 12 tile screen down from icon position. • Death below limit: checkbox at nybble 8 with mask 1. Must be empty map block, no tiles below. Mario image must fall out of screen. |
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By Hiccup on 03-16-15, 12:07 pm |
Category 'Camera controllers', known, fully documented |
The DS screen is 12 tiles high. When this is used as a top limit, it will control the tiles below the icon. As a bottom limit, it controls tiles above. |
Data files: none |
Sprite fields: • Type: list at nybble 4: 0=Bottom limit,1=Top limit • Pix. past limit: value at nybble 10-11. Pixels able to be seen past limit. This will shift 12 tile screen down from icon position. • Death below limit: checkbox at nybble 8 with mask 1. Must be empty map block, no tiles below. Mario image must fall out of screen. |
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