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Falling coin (192, rev. 2)
By  Dirbaio on 11-20-12, 12:22 am
Category 'Uncategorized', known
Strangely, spawning too many at once at the screen will cause the game to lag when the switch is hit.
These might be spawned when mega mario ground pounds but maybe the normal coin sprite is spawned then.
Data files: none
Sprite fields:
Input ID: value at nybble 0-1. Dissapears after the switch time has run out.
Falling coin (192, rev. 3)
By  Hiccup on 11-24-12, 02:26 pm
Category 'Uncategorized', unknown
(no description)
Data files: none
Sprite fields:
Input ID: value at nybble 0-1. Dissapears after the switch time has run out.