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Falling coin (192, rev. 0)
Starting revision
Category 'Uncategorized', known
Strangely, putting too much at once at the screen will cause the game to lag a little when the switch is hit.
Data files: none
Sprite fields:
Input ID: value at nybble 0-1. Dissapears after the switch time has run out.
Falling coin [Unused? maybe used when mega mario ground pounds?] (192, rev. 1)
By  Hiccup on 08-17-12, 11:45 pm
Category 'Uncategorized', known
Strangely, spawning too many at once at the screen will cause the game to lag when the switch is hit.
These might be spawned when mega mario ground pounds but maybe the normal coin sprite is spawned then.
Data files: none
Sprite fields:
Input ID: value at nybble 0-1. Dissapears after the switch time has run out.