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Event Controller - "If" (Uses zones) (168, rev. 24)
By RicBent on 09-16-13, 03:24 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Target ID: value at nybble 2-3
Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target
Triggering ID: value at nybble 0-1
Usage Mode: list at nybble 10: 0=Activate or deactivate?,1=Activate or deactivate?,2=Deactivates target when leaving the zone
Mario Powerup: list at nybble 8: 0=Any Mario,1=Small Mario,2=Super Mario,3=Fire Mario,4=Mega Mario,5=Mini Mario,6=Blue Shell Mario,7=Invincible/Star Mario
Mario Status: list at nybble 9: 0=In zone,1=Touching ground in zone,2=In air in zone
Enemy Zone ID: value at nybble 6-7. Set to 255 to ignore the status of this zone
Mario Zone ID: value at nybble 4-5. Set to 255 to ignore the status of this zone
Event Controller - "If" (Uses zones) (168, rev. 25)
By  Hiccup on 10-06-13, 02:00 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Target ID: value at nybble 2-3
Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target
Usage Mode: list at nybble 10: 0=Activate or deactivate?,1=Activate or deactivate?,2=Deactivates target when leaving the zone
Mario Powerup: list at nybble 8: 0=Any Mario,1=Small Mario,2=Super Mario,3=Fire Mario,4=Mega Mario,5=Mini Mario,6=Blue Shell Mario,7=Invincible/Star Mario
Mario Status: list at nybble 9: 0=In zone,1=Touching ground in zone,2=In air in zone
Enemy Zone ID: value at nybble 6-7. Set to 255 to ignore the status of this zone
Mario Zone ID: value at nybble 4-5. Set to 255 to ignore the status of this zone