By RicBent on 09-16-13, 03:23 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Target ID: value at nybble 2-3 • Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target • Triggering ID: value at nybble 0-1 • Usage Mode: list at nybble 10: 0=Activate or deactivate?,1=Activate or deactivate?,2=Deactivates the target when leaving the zone • Mario Powerup: list at nybble 8: 0=Any Mario,1=Small Mario,2=Super Mario,3=Fire Mario,4=Mega Mario,5=Mini Mario,6=Blue Shell Mario,7=Invincible/Star Mario • Mario Status: list at nybble 9: 0=In zone,1=Touching ground in zone,2=In air in zone • Enemy Zone ID: value at nybble 6-7. Set to 255 to ignore the status of this zone • Mario Zone ID: value at nybble 4-5. Set to 255 to ignore the status of this zone |
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By RicBent on 09-16-13, 03:24 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Target ID: value at nybble 2-3 • Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target • Triggering ID: value at nybble 0-1 • Usage Mode: list at nybble 10: 0=Activate or deactivate?,1=Activate or deactivate?,2=Deactivates target when leaving the zone • Mario Powerup: list at nybble 8: 0=Any Mario,1=Small Mario,2=Super Mario,3=Fire Mario,4=Mega Mario,5=Mini Mario,6=Blue Shell Mario,7=Invincible/Star Mario • Mario Status: list at nybble 9: 0=In zone,1=Touching ground in zone,2=In air in zone • Enemy Zone ID: value at nybble 6-7. Set to 255 to ignore the status of this zone • Mario Zone ID: value at nybble 4-5. Set to 255 to ignore the status of this zone |
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