By MeroMero on 08-13-16, 09:10 pm |
Category 'Event controllers', known, fully documented |
This event controller links two events together. If the first event ID is triggered, then the second event ID will be activated/deactivated, depending on the mode. It's also possible to define a delay time. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating. |
Data files: none |
Sprite fields: • Trigger ID: value at nybble 0-1. When this event ID is activated, the target event ID will be activated or deactivated (depending on the mode). • Target ID: value at nybble 2-3. When activated, this event ID will be switched (activated or deactivated), depending on the chosen mode. Note: Deactivating a deactivated event will activate it. Activating an already activated event will deactivate it. • Activation delay: value at nybble 4-5. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock). • Disable sprite: checkbox at nybble 7 with mask . Does nothing/self destructs. • Usage mode: list at nybble 10: 0=Single use,1=Multiple use,2=Only while • Switch mode: list at nybble 11: 0=Activates target,1=Deactivates target |
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By Hiccup on 04-28-18, 07:00 pm |
Category 'Event controllers', known, fully documented |
This event controller links two events together. If the first event ID is triggered, then the second event ID will be activated/deactivated, depending on the mode. It's also possible to define a delay time. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating.
The purpose of this sprite in World 3-Ghost House seems to make the stairs go down a few seconds after the ? Switch timer is up. |
Data files: none |
Sprite fields: • Trigger ID: value at nybble 0-1. When this event ID is activated, the target event ID will be activated or deactivated (depending on the mode). • Target ID: value at nybble 2-3. When activated, this event ID will be switched (activated or deactivated), depending on the chosen mode. Note: Deactivating a deactivated event will activate it. Activating an already activated event will deactivate it. • Activation delay: value at nybble 4-5. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock). • Disable sprite: checkbox at nybble 7 with mask . Does nothing/self destructs. • Usage mode: list at nybble 10: 0=Single use,1=Multiple use,2=Only while • Switch mode: list at nybble 11: 0=Activates target,1=Deactivates target |
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