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Event controller - chainer (If X, do Y) (167, rev. 36)
By  Hiccup on 10-03-15, 03:13 pm
Category 'Event controllers', known, fully documented
This event controller links two events together. If the first event ID is triggered, then the second event ID will be activated/deactivated, depending on the mode. It's also possible to define a delay time. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating.
Data files: none
Sprite fields:
Trigger ID: value at nybble 0-1. When this event ID is activated, the target event ID will be activated or deactivated (depending on the mode).
Target ID: value at nybble 2-3. When activated, this event ID will be switched (activated or deactivated), depending on the chosen mode. Note: Deactivating a deactivated event will activate it. Activating an already activated event will deactivate it.
Activation delay: value at nybble 4-5. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Unlimited use: checkbox at nybble 6 with mask
Disable sprite: checkbox at nybble 7 with mask . Does nothing/self destructs.
Usage mode: list at nybble 10: 0=Single use,1=Multiple use. May have “Only while…”
Switch mode: list at nybble 11: 0=Off; then on after delay,1=On; then off after delay
Event controller - chainer (If X, do Y) (167, rev. 37)
By  Hiccup on 01-15-16, 02:55 pm
Category 'Event controllers', known, fully documented
This event controller links two events together. If the first event ID is triggered, then the second event ID will be activated/deactivated, depending on the mode. It's also possible to define a delay time. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating.
Data files: none
Sprite fields:
Trigger ID: value at nybble 0-1. When this event ID is activated, the target event ID will be activated or deactivated (depending on the mode).
Target ID: value at nybble 2-3. When activated, this event ID will be switched (activated or deactivated), depending on the chosen mode. Note: Deactivating a deactivated event will activate it. Activating an already activated event will deactivate it.
Activation delay: value at nybble 4-5. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Disable sprite: checkbox at nybble 7 with mask . Does nothing/self destructs.
Usage mode: list at nybble 10: 0=Single use,1=Multiple use. May have “Only while…”
Switch mode: list at nybble 11: 0=Off; then on after delay,1=On; then off after delay