View changes for revision:                                                                                                                           
Event/flag controller/manager - chainer (If X, do Y) (167, rev. 34)
By  Hiccup on 05-04-15, 11:05 am
Category 'Event controllers', known, fully documented
This Event Controller links two Events together. If the first Event ID is triggered, then the second Event ID will be activated/deactivated, depending on the Mode. It's also possible to define a Delay Time. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating.
Data files: none
Sprite fields:
Trigger ID: value at nybble 0-1. When this Event ID is activated, the target Event ID will be activated or deactivated (depending on the Mode).
Target ID: value at nybble 2-3. When activated, this Event ID will be switched (activated or deactivated), depending on the chosen Mode. Note: Deactivating a deactivated Event will activate it. Activating an already activated Event will deactivate it.
Activation Delay: value at nybble 4-5. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Unlimited Use?: value at nybble 6. (if set to 1)
Disable Sprite?: checkbox at nybble 7 with mask . Does Nothing/Self Destructs
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. May have "Only while..."
Switch Mode: list at nybble 11: 0=Off; then On after Delay,1=On; then Off after Delay
Event/flag controller/manager - chainer (If X, do Y) (167, rev. 35)
By Asprok on 07-17-15, 06:11 pm
Category 'Event controllers', known, fully documented
This event controller links two events together. If the first event ID is triggered, then the second event ID will be activated/deactivated, depending on the mode. It's also possible to define a delay time. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating.
Data files: none
Sprite fields:
Trigger ID: value at nybble 0-1. When this event ID is activated, the target event ID will be activated or deactivated (depending on the mode).
Target ID: value at nybble 2-3. When activated, this event ID will be switched (activated or deactivated), depending on the chosen mode. Note: Deactivating a deactivated event will activate it. Activating an already activated event will deactivate it.
Activation delay: value at nybble 4-5. If the delay is set to 0, the event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Unlimited use: checkbox at nybble 6 with mask
Disable sprite: checkbox at nybble 7 with mask . Does nothing/self destructs.
Usage mode: list at nybble 10: 0=Single use,1=Multiple use. May have “Only while…”
Switch mode: list at nybble 11: 0=Off; then on after delay,1=On; then off after delay