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Logical 1 handler for Target ID (167, rev. 33)
By  MeroMero on 05-03-15, 04:07 pm
Category 'Event controllers', known, fully documented
This Event Controller links two Events together. If the first Event ID is triggered, then the second Event ID will be activated/deactivated, depending on the Mode. It's also possible to define a Delay Time. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating.
Data files: none
Sprite fields:
Trigger ID: value at nybble 0-1. When this Event ID is activated, the target Event ID will be activated or deactivated (depending on the Mode).
Target ID: value at nybble 2-3. When activated, this Event ID will be switched (activated or deactivated), depending on the chosen Mode. Note: Deactivating a deactivated Event will activate it. Activating an already activated Event will deactivate it.
Activation Delay: value at nybble 4-5. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Unlimited Use?: value at nybble 6. (if set to 1)
Disable Sprite?: checkbox at nybble 7 with mask . Does Nothing/Self Destructs
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. May have "Only while..."
Switch Mode: list at nybble 11: 0=Off; then On after Delay,1=On; then Off after Delay
Event/flag controller/manager - chainer (If X, do Y) (167, rev. 34)
By  Hiccup on 05-04-15, 11:05 am
Category 'Event controllers', known, fully documented
This Event Controller links two Events together. If the first Event ID is triggered, then the second Event ID will be activated/deactivated, depending on the Mode. It's also possible to define a Delay Time. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating.
Data files: none
Sprite fields:
Trigger ID: value at nybble 0-1. When this Event ID is activated, the target Event ID will be activated or deactivated (depending on the Mode).
Target ID: value at nybble 2-3. When activated, this Event ID will be switched (activated or deactivated), depending on the chosen Mode. Note: Deactivating a deactivated Event will activate it. Activating an already activated Event will deactivate it.
Activation Delay: value at nybble 4-5. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Unlimited Use?: value at nybble 6. (if set to 1)
Disable Sprite?: checkbox at nybble 7 with mask . Does Nothing/Self Destructs
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. May have "Only while..."
Switch Mode: list at nybble 11: 0=Off; then On after Delay,1=On; then Off after Delay