By Hiccup on 03-31-15, 08:18 pm |
Category 'Event controllers', known, fully documented |
This Event Controller links two Events together. If the first Event ID is triggered, then the second Event ID will be activated/deactivated, depending on the Mode. It's also possible to define a Delay Time. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. |
Data files: none |
Sprite fields: • Triggering Event ID: value at nybble 0-1. When this Event ID is activated, the target Event ID will be activated or deactivated (depending on the Mode). • Target Event ID: value at nybble 2-3. When activated, this Event ID will be switched (activated or deactivated), depending on the chosen Mode. Note: Deactivating a deactivated Event will activate it. Activating an already activated Event will deactivate it. • Activation Delay: value at nybble 4-5. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock). • [Not in Wii sprd]Unlimited Use?: value at nybble 6. (if set to 1) • [Not in Wii sprd]Disable Sprite?: checkbox at nybble 7 with mask . Does Nothing/Self Destructs • Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. May have "Only while..." • Switch Mode: list at nybble 11: 0=Off; then On after Delay,1=On; then Off after Delay |
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By MeroMero on 05-02-15, 07:45 pm |
Category 'Event controllers', known, fully documented |
This Event Controller links two Events together. If the first Event ID is triggered, then the second Event ID will be activated/deactivated, depending on the Mode. It's also possible to define a Delay Time. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. |
Data files: none |
Sprite fields: • Trigger ID: value at nybble 0-1. When this Event ID is activated, the target Event ID will be activated or deactivated (depending on the Mode). • Target ID: value at nybble 2-3. When activated, this Event ID will be switched (activated or deactivated), depending on the chosen Mode. Note: Deactivating a deactivated Event will activate it. Activating an already activated Event will deactivate it. • Activation Delay: value at nybble 4-5. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock). • Unlimited Use?: value at nybble 6. (if set to 1) • Disable Sprite?: checkbox at nybble 7 with mask . Does Nothing/Self Destructs • Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. May have "Only while..." • Switch Mode: list at nybble 11: 0=Off; then On after Delay,1=On; then Off after Delay |
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