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Event Controller - Chainer (If X, do Y) (167, rev. 27)
By  Hiccup on 03-31-15, 07:54 pm
Category 'Event controllers', known, fully documented
This Event Controller links two Events together. If the first Event ID is triggered, then the second Event ID will be activated/deactivated, depending on the Mode. It's also possible to define a Delay Time. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating.
Data files: none
Sprite fields:
Triggering Event ID: value at nybble 0-1. When this Event ID is activated, the target Event ID will be activated or deactivated (depending on the Mode).
Target Event ID: value at nybble 2-3. When activated, this Event ID will be switched (activated or deactivated), depending on the chosen Mode. Note: Deactivating a deactivated Event will activate it. Activating an already activated Event will deactivate it.
Activation Delay: value at nybble 4-5. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Something?: value at nybble 6. (if set to 1)
Disable Sprite: checkbox at nybble 7 with mask
Three options?: list at nybble 10: 0=Single Use,1=Multi-Use - Hiccup doesn't understand this one,2=Only while All Events are Active (this can be used again and again- also might need better wording.
Two options?: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
Event Controller - Chainer (If X, do Y) (167, rev. 28)
By  Hiccup on 03-31-15, 07:55 pm
Category 'Event controllers', known, fully documented
This Event Controller links two Events together. If the first Event ID is triggered, then the second Event ID will be activated/deactivated, depending on the Mode. It's also possible to define a Delay Time. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating.
Data files: none
Sprite fields:
Triggering Event ID: value at nybble 0-1. When this Event ID is activated, the target Event ID will be activated or deactivated (depending on the Mode).
Target Event ID: value at nybble 2-3. When activated, this Event ID will be switched (activated or deactivated), depending on the chosen Mode. Note: Deactivating a deactivated Event will activate it. Activating an already activated Event will deactivate it.
Activation Delay: value at nybble 4-5. If the Delay is set to 0, the Event will be activated instantly. If not, it will wait a specific amount of time before activating. Info: A Value of 6 is approximately 1 tick (1 second on the game's clock).
Something?: value at nybble 6. (if set to 1)
Disable Sprite?: checkbox at nybble 7 with mask . Does Nothing/Self Destructs
Three options?: list at nybble 10: 0=Single Use,1=Multi-Use - Hiccup doesn't understand this one,2=Only while All Events are Active (this can be used again and again- also might need better wording.
Two options?: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)