View changes for revision:
By Hiccup on 10-19-12, 04:43 pm |
Category 'Event controllers', known, fully documented |
You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B |
Data files: none |
Sprite fields: • Triggering Event ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value • Input mode: list at nybble 11: 0=Stop ID activation,1=Start ID activation. If the ID hasn't been activated by any sprite, value 1 will wait until it is activated once • Random Event ID 1: value at nybble 0-1 • Random Event ID 2: value at nybble 4-5 • Random Event ID 3: value at nybble 6-7 • Random Event ID 4: value at nybble 8-9 • Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. This is how the sprite will act once in the zone. |
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By Hiccup on 10-19-12, 04:44 pm |
Category 'Event controllers', known, fully documented |
You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B |
Data files: none |
Sprite fields: • Triggering Event ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value • Switch mode: list at nybble 11: 0=Activates,1=Deactivates. If the ID hasn't been activated by any sprite, value 1 will wait until it is activated once • Random Event ID 1: value at nybble 0-1 • Random Event ID 2: value at nybble 4-5 • Random Event ID 3: value at nybble 6-7 • Random Event ID 4: value at nybble 8-9 • Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. This is how the sprite will act once in the zone. |
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