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Event/flag controller/manager - "RANDOM" (If X, do Y or Z) (166, rev. 24)
By  Hiccup on 05-04-15, 11:04 am
Category 'Event controllers', known, fully documented
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B.
Data files: none
Sprite fields:
Trigger ID: value at nybble 2-3. This Event causes one of the four random IDs to trigger
Random Target ID 1: value at nybble 0-1
Random Target ID 2: value at nybble 4-5
Random Target ID 3: value at nybble 6-7
Random Target ID 4: value at nybble 8-9
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
Event/flag controller/manager - "RANDOM" (If X, do Y or Z) (166, rev. 25)
By Asprok on 08-30-15, 01:42 am
Category 'Event controllers', known, fully documented
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B.
Data files: none
Sprite fields:
Trigger ID: value at nybble 2-3. This event causes one of the four random IDs to trigger.
Random target ID 1: value at nybble 0-1
Random target ID 2: value at nybble 4-5
Random target ID 3: value at nybble 6-7
Random target ID 4: value at nybble 8-9
Usage mode: list at nybble 10: 0=Single use,1=Multiple use. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch mode: list at nybble 11: 0=Activates target (switches event state),1=Deactivates target (switches event state)