View changes for revision:                                                                                       
Random ID controller (166, rev. 21)
By  MeroMero on 05-03-15, 04:00 pm
Category 'Event controllers', known, fully documented
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B.
Data files: none
Sprite fields:
Trigger ID: value at nybble 2-3. This Event causes one of the four random IDs to trigger
Random Target ID 1: value at nybble 0-1
Random Target ID 2: value at nybble 4-5
Random Target ID 3: value at nybble 6-7
Random Target ID 4: value at nybble 8-9
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
Random ID handler (166, rev. 22)
By  MeroMero on 05-03-15, 04:04 pm
Category 'Event controllers', known, fully documented
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B.
Data files: none
Sprite fields:
Trigger ID: value at nybble 2-3. This Event causes one of the four random IDs to trigger
Random Target ID 1: value at nybble 0-1
Random Target ID 2: value at nybble 4-5
Random Target ID 3: value at nybble 6-7
Random Target ID 4: value at nybble 8-9
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)