View changes for revision:
By MeroMero on 05-02-15, 07:44 pm |
Category 'Event controllers', known, fully documented |
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B. |
Data files: none |
Sprite fields: • Trigger ID: value at nybble 2-3. This Event causes one of the four random IDs to trigger • Random ID 1: value at nybble 0-1 • Random ID 2: value at nybble 4-5 • Random ID 3: value at nybble 6-7 • Random ID 4: value at nybble 8-9 • Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually. • Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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By MeroMero on 05-02-15, 08:59 pm |
Category 'Event controllers', known, fully documented |
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B. |
Data files: none |
Sprite fields: • Trigger ID: value at nybble 2-3. This Event causes one of the four random IDs to trigger • Random Target ID 1: value at nybble 0-1 • Random Target ID 2: value at nybble 4-5 • Random Target ID 3: value at nybble 6-7 • Random Target ID 4: value at nybble 8-9 • Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually. • Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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