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Event Controller - Random (If X, do Y OR Z) (166, rev. 18)
By  Hiccup on 03-31-15, 07:52 pm
Category 'Event controllers', known, fully documented
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B.
Data files: none
Sprite fields:
Triggering Event ID: value at nybble 2-3. This Event causes one of the four random IDs to trigger
Random Event ID 1: value at nybble 0-1
Random Event ID 2: value at nybble 4-5
Random Event ID 3: value at nybble 6-7
Random Event ID 4: value at nybble 8-9
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
Event Controller - Random (If X, do Y OR Z) (166, rev. 19)
By  MeroMero on 05-02-15, 07:44 pm
Category 'Event controllers', known, fully documented
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B.
Data files: none
Sprite fields:
Trigger ID: value at nybble 2-3. This Event causes one of the four random IDs to trigger
Random ID 1: value at nybble 0-1
Random ID 2: value at nybble 4-5
Random ID 3: value at nybble 6-7
Random ID 4: value at nybble 8-9
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)