View changes for revision:
By Hiccup on 03-31-15, 07:50 pm |
Category 'Event controllers', known, fully documented |
This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value
You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B |
Data files: none |
Sprite fields: • Input ID: value at nybble 2-3 • Random Output ID 1: value at nybble 0-1 • Random Output ID 2: value at nybble 4-5 • Random Output ID 3: value at nybble 6-7 • Random Output ID 4: value at nybble 8-9 • Three options?: list at nybble 10: 0=Single Use,1=Multi use • Two options?: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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By Hiccup on 03-31-15, 07:51 pm |
Category 'Event controllers', known, fully documented |
This Event Controller can cause one of the four random IDs to trigger, if a relevant Event ID has been activated. You do not have to use all four Random ID slots, and you can use the same ID on multiple slots.
Example:
A in ID1
A in ID2
B in ID3.
2/3 chance of A, 1/3 chance of B. |
Data files: none |
Sprite fields: • Input ID: value at nybble 2-3 • Random Output ID 1: value at nybble 0-1 • Random Output ID 2: value at nybble 4-5 • Random Output ID 3: value at nybble 6-7 • Random Output ID 4: value at nybble 8-9 • Three options?: list at nybble 10: 0=Single Use,1=Multi use • Two options?: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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