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Random output controller (If X, do Y OR Z) (166, rev. 12)
By  Hiccup on 03-30-15, 07:45 pm
Category 'Event controllers', known, fully documented
You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B
Data files: none
Sprite fields:
Input ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value
Random Output ID 1: value at nybble 0-1
Random Output ID 2: value at nybble 4-5
Random Output ID 3: value at nybble 6-7
Random Output ID 4: value at nybble 8-9
Usage mode: list at nybble 10: 0=Single Use,1=Multi use. This is how the sprite will act once in the zone.
Switch mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
Random output controller (If X, do Y OR Z) (166, rev. 13)
By  Hiccup on 03-30-15, 07:45 pm
Category 'Event controllers', known, fully documented
This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value

You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B
Data files: none
Sprite fields:
Input ID: value at nybble 2-3
Random Output ID 1: value at nybble 0-1
Random Output ID 2: value at nybble 4-5
Random Output ID 3: value at nybble 6-7
Random Output ID 4: value at nybble 8-9
Usage mode: list at nybble 10: 0=Single Use,1=Multi use
Switch mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)