View changes for revision:
By Hiccup on 10-24-14, 02:19 pm |
Category 'Event controllers', known, fully documented |
You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B |
Data files: none |
Sprite fields: • Input ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value • Random Output ID 1: value at nybble 0-1 • Random Output ID 2: value at nybble 4-5 • Random Output ID 3: value at nybble 6-7 • Random Output ID 4: value at nybble 8-9 • Usage mode: list at nybble 10: 0=Single Use,1=Multi use. This is how the sprite will act once in the zone. • Switch mode: list at nybble 11: 0=Activates,1=Deactivates. If the ID hasn't been activated by any sprite, value 1 will wait until it is activated once |
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By Hiccup on 03-30-15, 07:45 pm |
Category 'Event controllers', known, fully documented |
You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B |
Data files: none |
Sprite fields: • Input ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value • Random Output ID 1: value at nybble 0-1 • Random Output ID 2: value at nybble 4-5 • Random Output ID 3: value at nybble 6-7 • Random Output ID 4: value at nybble 8-9 • Usage mode: list at nybble 10: 0=Single Use,1=Multi use. This is how the sprite will act once in the zone. • Switch mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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