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Starting revision |
Category 'Event controllers', known, fully documented |
Why is it buggy?
You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B(This sprite doesn't operate correctly) |
Data files: none |
Sprite fields: • Input ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value • Input mode: list at nybble 11: 0=Stop ID activation,1=Start ID activation. If the ID hasn't been activated by any sprite, value 1 will wait until it is activated once • Random output ID 1: value at nybble 0-1 • Random output ID 2: value at nybble 4-5 • Random output ID 3: value at nybble 6-7 • Random output ID 4: value at nybble 8-9 • Output mode: list at nybble 10: 0=Start ID activation,1=Stop ID activation,2=Start opposite input. This is how the sprite will act once in the zone. |
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By Hiccup on 10-19-12, 07:52 am |
Category 'Event controllers', known, fully documented |
You do not have to use all four Random ID slots, and you can use the same ID on multiple slots. Example: A in ID1, A in ID2, B in ID3. 2/3 chance of A, 1/3 chance of B |
Data files: none |
Sprite fields: • Input ID: value at nybble 2-3. This event causes one of the four random IDs to trigger. Random ID is Activated or Deactivated based on this value • Input mode: list at nybble 11: 0=Stop ID activation,1=Start ID activation. If the ID hasn't been activated by any sprite, value 1 will wait until it is activated once • Random output ID 1: value at nybble 0-1 • Random output ID 2: value at nybble 4-5 • Random output ID 3: value at nybble 6-7 • Random output ID 4: value at nybble 8-9 • Output mode: list at nybble 10: 0=Start ID activation,1=Stop ID activation,2=Start opposite input. This is how the sprite will act once in the zone. |
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