View changes for revision:
By Dirbaio on 10-19-12, 07:31 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Target Event ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces. • Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target. This is how the sprite will act once in the zone. • Triggerying Event ID 1: value at nybble 0-1 • Triggerying Event ID 2: value at nybble 4-5 • Triggerying Event ID 3: value at nybble 6-7 • Triggerying Event ID 4: value at nybble 8-9 • Usage mode: list at nybble 10: 0=Single Use,1=Multi Use. Only while Any Event is Active. This sprite recieves an Input ID. This selects how it will start when an input ID is received. |
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By Hiccup on 10-30-12, 12:02 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Target Event ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces. • Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target • Triggerying Event ID 1: value at nybble 0-1 • Triggerying Event ID 2: value at nybble 4-5 • Triggerying Event ID 3: value at nybble 6-7 • Triggerying Event ID 4: value at nybble 8-9 • Usage mode: list at nybble 10: 0=Single Use,1=Multi Use. Only while Any Event is Active. This sprite recieves an Input ID. This selects how it will start when an input ID is received. |
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