View changes for revision:
By Hiccup on 05-04-15, 11:04 am |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Trigger ID 1: value at nybble 0-1 • Trigger ID 2: value at nybble 4-5 • Trigger ID 3: value at nybble 6-7 • Trigger ID 4: value at nybble 8-9 • Target ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces. • Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Only while All Events are Active. How does 1 work? • Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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By Hiccup on 10-03-15, 03:13 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Trigger ID 1: value at nybble 0-1 • Trigger ID 2: value at nybble 4-5 • Trigger ID 3: value at nybble 6-7 • Trigger ID 4: value at nybble 8-9 • Target ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces. • Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Only while All Events are Active. How does 1 work? • Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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