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Logical OR handler for Target ID (165, rev. 19)
By  MeroMero on 05-03-15, 04:04 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Trigger ID 1: value at nybble 0-1
Trigger ID 2: value at nybble 4-5
Trigger ID 3: value at nybble 6-7
Trigger ID 4: value at nybble 8-9
Target ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces.
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Only while All Events are Active. How does 1 work?
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
Event/flag controller/manager - "OR" (If X OR Y, do Z) (165, rev. 20)
By  Hiccup on 05-04-15, 11:04 am
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Trigger ID 1: value at nybble 0-1
Trigger ID 2: value at nybble 4-5
Trigger ID 3: value at nybble 6-7
Trigger ID 4: value at nybble 8-9
Target ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces.
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Only while All Events are Active. How does 1 work?
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)