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Input controller - "Or" (If X OR Y, do Z) (165, rev. 9)
By  Hiccup on 10-24-14, 02:20 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1
Output ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces.
Input ID 2: value at nybble 4-5
Input ID 3: value at nybble 6-7
Input ID 4: value at nybble 8-9
Usage mode: list at nybble 10: 0=Single Use,1=Multi Use. Only while Any Event is Active,2=Another one?. This sprite recieves an Input ID. This selects how it will start when an input ID is received.
Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target
Input controller - "Or" (If X OR Y, do Z) (165, rev. 10)
By  Hiccup on 10-24-14, 02:25 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Triggering Event ID 1: value at nybble 0-1
Target Event ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces.
Triggering Event ID 2: value at nybble 4-5
Triggering Event ID 3: value at nybble 6-7
Triggering Event ID 4: value at nybble 8-9
Usage mode: list at nybble 10: 0=Single Use,1=Multi Use. Only while Any Event is Active,2=Another one?. This sprite recieves an Input ID. This selects how it will start when an input ID is received.
Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target