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Input Controller - "And" (If X AND Y, do Z) (164, rev. 5)
By  Dirbaio on 12-24-12, 12:26 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Target Event ID: value at nybble 2-3
Usage Mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation,2=Only while All Events are Active. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Triggerying Event ID 1: value at nybble 0-1
Triggerying Event ID 2: value at nybble 4-5
Triggerying Event ID 3: value at nybble 6-7
Triggerying Event ID 4: value at nybble 8-9
Switch mode: list at nybble 10: 0=Activates Target,1=Deactivates Target,2=Unknown???
Input controller - "And" (If &X AND &Y, do &Z) (164, rev. 6)
By Asprok on 03-29-14, 06:19 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Target Event ID: value at nybble 2-3
Usage Mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation,2=Only while All Events are Active. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Triggerying Event ID 1: value at nybble 0-1
Triggerying Event ID 2: value at nybble 4-5
Triggerying Event ID 3: value at nybble 6-7
Triggerying Event ID 4: value at nybble 8-9
Switch mode: list at nybble 10: 0=Activates Target,1=Deactivates Target,2=Unknown???