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Logical AND controller (164, rev. 28)
By  MeroMero on 05-03-15, 03:59 pm
Category 'Event controllers', known, fully documented
This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Data files: none
Sprite fields:
Trigger ID 1: value at nybble 0-1
Trigger ID 2: value at nybble 4-5
Trigger ID 3: value at nybble 6-7
Trigger ID 4: value at nybble 8-9
Target ID: value at nybble 2-3
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Only while All Events are Active (this can be used again and again- also might need better wording. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
Logical AND handler for Target ID (164, rev. 29)
By  MeroMero on 05-03-15, 04:04 pm
Category 'Event controllers', known, fully documented
This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Data files: none
Sprite fields:
Trigger ID 1: value at nybble 0-1
Trigger ID 2: value at nybble 4-5
Trigger ID 3: value at nybble 6-7
Trigger ID 4: value at nybble 8-9
Target ID: value at nybble 2-3
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Only while All Events are Active (this can be used again and again- also might need better wording. Determines, if and how often the relevant Event IDs will be triggered. Events with Values '0' (Single Use) or '1' (Multi Use) will keep their status, unless deactivated/reactivated manually.
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)