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Input controller - "And" (If X AND Y, do Z) (164, rev. 19)
By  Hiccup on 03-30-15, 06:20 pm
Category 'Event controllers', known, fully documented
This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Data files: none
Sprite fields:
Triggering Event 1: value at nybble 0-1
Target Event ID: value at nybble 2-3
Triggering Event ID 2: value at nybble 4-5
Triggering Event ID 3: value at nybble 6-7
Triggering Event ID 4: value at nybble 8-9
Three options?: list at nybble 10: 0=Can be used once,1=Haven't a clue,2=Can be used endlessly
Two options?: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
Input controller - "And" (If X AND Y, do Z) (164, rev. 20)
By  Hiccup on 03-30-15, 06:21 pm
Category 'Event controllers', known, fully documented
This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Data files: none
Sprite fields:
Triggering Event 1: value at nybble 0-1
Target Event ID: value at nybble 2-3
Triggering Event ID 2: value at nybble 4-5
Triggering Event ID 3: value at nybble 6-7
Triggering Event ID 4: value at nybble 8-9
Three options?: list at nybble 10: 0=Can be used once,1=Haven't a clue - ZementBlock understands this stuff,2=Can be used endlessly
Two options?: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)