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By Hiccup on 03-30-15, 06:17 pm |
Category 'Event controllers', known, fully documented |
This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces. |
Data files: none |
Sprite fields: • Triggering Event 1: value at nybble 0-1 • Target Event ID: value at nybble 2-3 • Triggering Event ID 2: value at nybble 4-5 • Triggering Event ID 3: value at nybble 6-7 • Triggering Event ID 4: value at nybble 8-9 • Three options discovered: list at nybble 10: 0=Switches flag on when conditions met then stops checking,1=Switches flag off when conditions met then stops checking,2=Switches flag on when conditions met and keeps checking and switching the flag on/off as appropriate • Two options?: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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By Hiccup on 03-30-15, 06:18 pm |
Category 'Event controllers', known, fully documented |
This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces. |
Data files: none |
Sprite fields: • Triggering Event 1: value at nybble 0-1 • Target Event ID: value at nybble 2-3 • Triggering Event ID 2: value at nybble 4-5 • Triggering Event ID 3: value at nybble 6-7 • Triggering Event ID 4: value at nybble 8-9 • Usage Mode of sorts: list at nybble 10: 0=Switches flag on when conditions met then stops checking,1=Switches flag off when conditions met then stops checking,2=Switches flag on when conditions met and keeps checking and switching the flag on/off as appropriate • Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State) |
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