View changes for revision:
By Hiccup on 10-24-14, 02:24 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Triggering Event 1: value at nybble 0-1 • Output ID: value at nybble 2-3 • Target Event ID 2: value at nybble 4-5 • Target Event ID 3: value at nybble 6-7 • Target Event ID 4: value at nybble 8-9 • Switch Mode: list at nybble 10: 0=Activates Target,1=Deactivates Target,2=Another one? • Usage Mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation,2=Only while All Events are Active. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces. |
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By Arceus on 10-24-14, 10:58 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Triggering Event 1: value at nybble 0-1 • Output ID: value at nybble 2-3 • Triggering Event ID 2: value at nybble 4-5 • Triggering Event ID 3: value at nybble 6-7 • Triggering Event ID 4: value at nybble 8-9 • Switch Mode: list at nybble 10: 0=Activates Target,1=Deactivates Target,2=Another one? • Usage Mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation,2=Only while All Events are Active. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces. |
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