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Input controller - "And" (If X AND Y, do Z) (164, rev. 10)
By  Hiccup on 10-24-14, 02:20 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1
Output ID: value at nybble 2-3
Input ID 2: value at nybble 4-5
Input ID 3: value at nybble 6-7
Input ID 4: value at nybble 8-9
Switch mode: list at nybble 10: 0=Activates Target,1=Deactivates Target,2=Another one?
Usage Mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation,2=Only while All Events are Active. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Input controller - "And" (If X AND Y, do Z) (164, rev. 11)
By  Hiccup on 10-24-14, 02:24 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Triggering Event 1: value at nybble 0-1
Output ID: value at nybble 2-3
Target Event ID 2: value at nybble 4-5
Target Event ID 3: value at nybble 6-7
Target Event ID 4: value at nybble 8-9
Switch Mode: list at nybble 10: 0=Activates Target,1=Deactivates Target,2=Another one?
Usage Mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation,2=Only while All Events are Active. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.