View changes for revision:
Starting revision |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Output ID: value at nybble 2-3. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces. • Output mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation. This decides whether the output id caused by the input id is enabling or disabling • Input ID 1: value at nybble 0-1 • Input ID 2: value at nybble 4-5 • Input ID 3: value at nybble 6-7 • Input ID 4: value at nybble 8-9 • Input mode: list at nybble 10: 0=Stop ID activation,1=Start ID activation,2=Start opposite output. This sprite recieves an Input ID. This selects how it will start when an input ID is received. |
|
⇨
|
By Hiccup on 10-19-12, 04:35 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: none |
Sprite fields: • Target Event ID: value at nybble 2-3 • Output mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces. • Triggerying Event ID 1: value at nybble 0-1 • Triggerying Event ID 2: value at nybble 4-5 • Triggerying Event ID 3: value at nybble 6-7 • Triggerying Event ID 4: value at nybble 8-9 • Switch mode: list at nybble 10: 0=Stop ID activation,1=Start ID activation,2=Start opposite output |
|