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Input Controller - "And" (If X AND Y, do Z) (164, rev. 0)
Starting revision
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Output ID: value at nybble 2-3. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Output mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation. This decides whether the output id caused by the input id is enabling or disabling
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 4-5
Input ID 3: value at nybble 6-7
Input ID 4: value at nybble 8-9
Input mode: list at nybble 10: 0=Stop ID activation,1=Start ID activation,2=Start opposite output. This sprite recieves an Input ID. This selects how it will start when an input ID is received.
Input Controller - "And" (If X AND Y, do Z) (164, rev. 1)
By  Hiccup on 10-19-12, 04:35 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Target Event ID: value at nybble 2-3
Output mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation. This sprite works by allowing up to 4 input IDs to be required to activate a single output. All input IDs must be set to a relevant value. Do not leave any as '0' - if you have less than four, you can enter the same ID into several spaces.
Triggerying Event ID 1: value at nybble 0-1
Triggerying Event ID 2: value at nybble 4-5
Triggerying Event ID 3: value at nybble 6-7
Triggerying Event ID 4: value at nybble 8-9
Switch mode: list at nybble 10: 0=Stop ID activation,1=Start ID activation,2=Start opposite output