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Warp entrance (155, rev. 8)
By Asprok on 03-19-14, 02:44 pm
Category 'Event controllers', known, fully documented
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back.
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off.
Allow Mega Mario: checkbox at nybble 4 with mask 1
BROKEN option: checkbox at nybble 5 with mask 1. Disables sound if warping to other area, but only works on emulators!
Dest. area: value at nybble 6. Set to 0 when warping to the same area.
Warp mode: list at nybble 7: 0=Set to this or to 8 if dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition
Width (tiles): value at nybble 9
Height (tiles): value at nybble 10
Dest. entrance: value at nybble 11
Warp entrance (155, rev. 9)
By Asprok on 04-17-14, 03:18 am
Category 'Event controllers', known, fully documented
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back.
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off.
Allow Mega Mario: checkbox at nybble 4 with mask 1
BROKEN option: checkbox at nybble 5 with mask 1. Disables sound if warping to other area.
Dest. area: value at nybble 6. Set to 0 when warping to the same area.
Warp mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition
Width (tiles): value at nybble 9
Height (tiles): value at nybble 10
Dest. entrance: value at nybble 11