View changes for revision:
By Asprok on 03-19-14, 02:44 pm |
Category 'Event controllers', known, fully documented |
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back. |
Data files: none |
Sprite fields: • Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off. • Allow Mega Mario: checkbox at nybble 4 with mask 1 • BROKEN option: checkbox at nybble 5 with mask 1. Disables sound if warping to other area, but only works on emulators! • Dest. area: value at nybble 6. Set to 0 when warping to the same area. • Warp mode: list at nybble 7: 0=Set to this or to 8 if dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition • Width (tiles): value at nybble 9 • Height (tiles): value at nybble 10 • Dest. entrance: value at nybble 11 |
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By Asprok on 04-17-14, 03:18 am |
Category 'Event controllers', known, fully documented |
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back. |
Data files: none |
Sprite fields: • Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off. • Allow Mega Mario: checkbox at nybble 4 with mask 1 • BROKEN option: checkbox at nybble 5 with mask 1. Disables sound if warping to other area. • Dest. area: value at nybble 6. Set to 0 when warping to the same area. • Warp mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition • Width (tiles): value at nybble 9 • Height (tiles): value at nybble 10 • Dest. entrance: value at nybble 11 |
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