View changes for revision:
By Hiccup on 02-06-13, 07:37 pm |
Category 'Event controllers', known, fully documented |
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back. |
Data files: none |
Sprite fields: • Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off. • Width (tiles): value at nybble 9 • Height (tiles): value at nybble 10 • Dest. area: value at nybble 6. Set to 0 when warping to the same area. • Dest. entrance: value at nybble 11 • Warp mode: list at nybble 7: 0=Set to this or to 8 if Dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy Transition • /caWork ouside viewmera: checkbox at nybble 4 with mask 1 • Special Warp Mode: checkbox at nybble 5 with mask . If Warp Mode is set to Wavy Transiton, you can tick this and no pipe sound will play. |
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By Hiccup on 02-06-13, 07:38 pm |
Category 'Event controllers', known, fully documented |
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back. |
Data files: none |
Sprite fields: • Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used. • Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off. • Width (tiles): value at nybble 9 • Height (tiles): value at nybble 10 • Dest. area: value at nybble 6. Set to 0 when warping to the same area. • Dest. entrance: value at nybble 11 • Warp mode: list at nybble 7: 0=Set to this or to 8 if Dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy Transition • Work ouside view/camera: checkbox at nybble 4 with mask 1 • Special Warp Mode: checkbox at nybble 5 with mask . If Warp Mode is set to Wavy Transiton, you can tick this and no pipe sound will play. |
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