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Warp Entrance (155, rev. 2)
By  Hiccup on 02-06-13, 07:37 pm
Category 'Event controllers', known, fully documented
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back.
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off.
Width (tiles): value at nybble 9
Height (tiles): value at nybble 10
Dest. area: value at nybble 6. Set to 0 when warping to the same area.
Dest. entrance: value at nybble 11
Warp mode: list at nybble 7: 0=Set to this or to 8 if Dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy Transition
/caWork ouside viewmera: checkbox at nybble 4 with mask 1
Special Warp Mode: checkbox at nybble 5 with mask . If Warp Mode is set to Wavy Transiton, you can tick this and no pipe sound will play.
Warp Entrance (155, rev. 3)
By  Hiccup on 02-06-13, 07:38 pm
Category 'Event controllers', known, fully documented
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back.
Data files: none
Sprite fields:
Input ID 1: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Input ID 2: value at nybble 2-3. Use this ID to activate ID and wait for an "off" command to turn off.
Width (tiles): value at nybble 9
Height (tiles): value at nybble 10
Dest. area: value at nybble 6. Set to 0 when warping to the same area.
Dest. entrance: value at nybble 11
Warp mode: list at nybble 7: 0=Set to this or to 8 if Dest. is in other area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy Transition
Work ouside view/camera: checkbox at nybble 4 with mask 1
Special Warp Mode: checkbox at nybble 5 with mask . If Warp Mode is set to Wavy Transiton, you can tick this and no pipe sound will play.