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Special exit manager/controller (155, rev. 21)
By  Hiccup on 05-14-15, 11:48 am
Category 'Event controllers', known, fully documented
AKA:
Reggie! Name = Special Exit Controller
NSMB2 internal actor name = NextGotoBlock
KingYoshi name = Warp Zone
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back.
Data files: none
Sprite fields:
Warp Mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition
Destination area: value at nybble 6. Set to 0 when warping to the same area.
Destination entrance: value at nybble 11
Length: value at nybble 9
Height: value at nybble 10
Allows Mega Mario: checkbox at nybble 4 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Disable Sound: checkbox at nybble 5 with mask 1. Disables sound if warping to other area. But CRASHES if destination is in same area!
Special exit manager/controller (Warp entrance) (155, rev. 22)
By  Hiccup on 05-14-15, 11:53 am
Category 'Event controllers', known, fully documented
AKA:
Reggie! Name = Special Exit Controller
NSMB2 internal actor name = NextGotoBlock
KingYoshi name = Warp Zone
The sprite will delete itself after a Warp and it will only re-spawn if you go to another area and back.
Data files: none
Sprite fields:
Warp Mode: list at nybble 7: 0=Set to this or to 8 if dest. is in another area,1=If climbing vine,3=Set to this or to 1 if Dest. is in current area,8=Wavy transition
Destination area: value at nybble 6. Set to 0 when warping to the same area.
Destination entrance: value at nybble 11
Length: value at nybble 9
Height: value at nybble 10
Allows Mega Mario: checkbox at nybble 4 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1. Use this ID fo the warp to activate with the ID, and then deactivate after being used.
Disable Sound: checkbox at nybble 5 with mask 1. Disables sound if warping to other area. But CRASHES if destination is in same area!